Dragon Scales Displacements

This is a set of displacement maps I made in substance designer for a project I worked on a while back. I painted them on my mesh in painter then remeshed in zbrush using the displacements to get a new low poly mesh and baked normal. Worked alright seeing as I was making it up as I went. These were fun to make but I might revisit them when I have a bit more experience under the belt.