This was a weird project. Done several years ago for a class I was in, the goal of it was to make a scene entirely out of splines. It was quite challenging indeed! Many of these props would be a lot easier with some kind of mesh modeling, and yet, it taught me many ways to start a project faster than before, and get to a it where mesh modeling could be done to refine the model.
Back when this was done I had no experience with texturing and I hadn't even heard of substance. It doesn't look to bad but if I was to ever redo it, more updated textures would be the first to change. I did however use several substances in this project (not my own) and it was also the first project i ever unwrapped something.
All in all it was a fun project and a great learning experience.